Last week I canceled my World of Warcraft subscription, burnout strikes again. I couldn’t simply leave it at that, being the massively multiplayer online (MMO) hobbyist that I am, so I went on the interwebs to see how previous games I had played are fairing in the shadow of the unstoppable juggernaut that is WoW. Sadly, I found nothing more than merged servers, dwindling populations, and development teams who had all but quit every which way I turned. That’s when it hit me: WoW has killed the genre.
Don’t get me wrong, I like WoW as a game; my current burnout is sure to last a few months and, barring I don’t find something that captures my imagination, I’m sure to renew my account down the line. But as far as MMOs are concerned, it really is the only popular MMO. Looking back over the dozen or so titles I’ve played over the last ten years, I find myself adorning the rose colored spectacles of nostalgia for games-gone-by and “how it used to be.” And these are my thoughts.
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